0doc
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Posts: 39
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Post by 0doc on Feb 28, 2016 15:14:57 GMT -8
Would it be plausible to implement an auto-close enemy inventory (enemy kobolds, outposts, and murlocs) feature, unless that unit is under the effect of a Clairvoyance spell cast by your tribe (at which point an auto-open enemy inventory would be issued)?
This would make what is now arguably a game 'exploit' into a more honest and fair gameplay element.
Thanks for your thoughts.
EDIT: For clarification, by "honest and fair", I mean the inventory spying feature would be included in the Clairvoyance spell description, so it's not left to dumb luck for players to discover it. Also, by requiring an allied Clairvoyance cast, it would potentially give some warning to the enemies that a hostile raid may be imminent. Bit of a trade-off for acquiring that critical intel on the enemy's preparedness.
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Clod
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Jamming to grunts and squeals
Posts: 18
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Post by Clod on Feb 28, 2016 20:22:42 GMT -8
A close inventory implementation on enemy selections has been something a lot of us were asking Qan about before he disappeared. While he stated that this is a StarCraft issue, I believe it /can/ be adjusted. A simple script that targets the function should be easy enough to implement, even if I have to make it myself. Adding functionality with Clair would probably be just as easy once you got the close on select script to work, simply making it void when the enemy is under Clair. However at that point, I'm not sure, would you be able to see the inventory only while they're under the effects of the spell or would it close upon expiration as well?
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0doc
New Member
Posts: 39
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Post by 0doc on Feb 28, 2016 20:51:00 GMT -8
A close inventory implementation on enemy selections has been something a lot of us were asking Qan about before he disappeared. While he stated that this is a StarCraft issue, I believe it /can/ be adjusted. A simple script that targets the function should be easy enough to implement, even if I have to make it myself. Adding functionality with Clair would probably be just as easy once you got the close on select script to work, simply making it void when the enemy is under Clair. However at that point, I'm not sure, would you be able to see the inventory only while they're under the effects of the spell or would it close upon expiration as well? Qancakes already added an auto-open inventory function for our kobold and friendly outposts. What I'm suggesting is: 1. When an enemy kobold/outpost/murloc is selected, the inventory will be automatically closed. 2. If the selected enemy kobold/outpost/murloc is under the effect of a friendly Clairvoyance at the time it's selected, the inventory will be automatically opened. 3. If a friendly Clairvoyance is cast over the enemy while it's already selected, the inventory will be automatically opened. 4. (Optional) When the duration of Clairvoyance's effect ends, the inventory will automatically be closed. I don't believe the 4th function is necessary, because keeping an enemy unit selected for any significant amount of time would be extremely costly on APM/gametime. It would be more than enough of a sacrifice, so I personally would only opt for 1-3 functions, and wouldn't bother with the 4th.
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Post by jerome on Mar 4, 2016 2:15:12 GMT -8
Skills spying?
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Post by Yeddie Shurwick on Mar 5, 2016 22:19:15 GMT -8
LOVE the idea of Clairvoyance granting vision into enemies' inventory ! I don't know how difficult it would be to disable tooltips while an enemy unit or structure is selected so that skill spying would no longer be possible. But if it can't be done, I don't see much of a problem, since it's far more plausible for a kobold to be able to assess an enemy's talents and aptitude through observation than for them to be able to ascertain the contents of an outpost or rucksack just by watching.
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Clod
New Member
Jamming to grunts and squeals
Posts: 18
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Post by Clod on Mar 6, 2016 1:40:42 GMT -8
LOVE the idea of Clairvoyance granting vision into enemies' inventory ! I don't know how difficult it would be to disable tooltips while an enemy unit or structure is selected so skill spying wouldn't be possible. But if it can't be done, I don't see much of a problem since it's far more plausible for a kobold to be able to assess an enemies talents and aptitude through observation than for them to be able to ascertain the contents of an outpost or rucksack just by watching. Unless of course you were totally stalking them constantly, and if you were..damn you must be a good shadow walker~~~
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