Post by wratheus on Jan 10, 2016 15:01:12 GMT -8
Hats off to the new forum and features for Kobold Tribes, thank you Broot. Here are my observations to round the edges.
-Please fix the AI making fires in the daytime; all of us veterans know that if you have a fire on at daytime, the other team most likely sees you on minimap. NO NEW PLAYERS KNOW THIS, and it is not common knowledge, and it ruins the game because new players don't know that rushers can see their fire at day time! That's where the human npc's come to attack your fire, letting you know its not safe to have one on; best time to cook should be at night only! Yes some perks even show every tree or wolf that gets hewn down, making the hide and seek aspect that much more critical. Why does the AI every time light a fight in the day revealing their's and probably your general location too? It is incredibly frustrating. Having AI in general is just a bad practice in my opinion. Yes Qancakes worked hard to make them versatile and good for practicing, but in the scheme of things if a player quits then please for the love of common sense, remove the AI! Anytime I want gold I hit request and the AI sends it immediately, usually in lumps of 300. There are a handful of glitches I can mention that can be abused from having an AI on your team; if a player leaves, tough luck! An AI should NOT replace them.
-In the beginning top left there is a little human doodad laying on the ground dead; where are his friends? Why can't there be a lot more of those npc guys trying to attack your fires at daytime and them defending every rock and gold piles, where without a basic weapon and coat it should be difficult to conquer that territory. I believe with another "Nature" element of npc humans trying to kill kobolds, it will encourage the new players to want to get basic set of gear besides just trying to survive the initial first night of wolves and cold/hunger deaths. Too many games I see new players completely naked struggling to make it out of the starting corner of the map. This occurs because there is no general guidance or mission beyond survival and they think its OK to just cook food and not engage in the quests. If there are npc's guarding the resources, then it will vastly increase the importance of working together to "Mine" towards the enemy and put a greater value of resources harvest, thus doubling the map size essentially.
-Put the fortress in normal mode and allow each team to only build one at a time; if other team fails to make a fortress in 7 minutes, it is game over for them. If both teams succeed making a fortress, create the new quest where 8 murloc skulls can be brought to shrine to turn into a dragon's egg that summons a dragon to attack enemy fortress.
*The movement/exploration and area restrictions are too lax, there's not enough respect for territory control. Gold should be dropped from the human NPC's resource guardians in small quantities to encourage new players to make a shield and sword thus surviving the first 3 or 4 nights - we all know that by day 9 the vultures are already circling your struggle against the elements, new players need a stronger desire to equip themselvs to be able to conquer more mining spots quicker. The human NPC's are there to temper exploration and clash between enemy kobolds.
-Make a better level-up system, it's too easy to reach level 10. Once all spells and pet upgrades are bought, all fortress upgrades done, and you're sitting with a good set up gear, the game hits a desert plateau. I've no real interests in hunting enemy kobolds, it makes me sad to see even seasoned veterans die to the elements after an hour into the game; my goal is to sim city and survive as long as possible and read all the quests and items descriptions for unique story-telling; sadly there seems to be no real reward or cherry on top for those skilled enough to survive 3 hours or more.. yes it is all just one giant sandbox and at the end all an entertainment illusion from a simple side game within Starcraft 2. Just wish there was more depth to the kobold adventure!
-For the love of all things kobold, please have some hidden quest involved with that giant mammoth at the bottom of map. It behooves me to see it there for no general purpose other than cheap aesthetics.
-Make it possible to create a pouch that extends/increases backpack size by another row, or a chest fashioned from 3 elder trees.
This is probably enough reading, thank you for your consideration of these fixes.
-Please fix the AI making fires in the daytime; all of us veterans know that if you have a fire on at daytime, the other team most likely sees you on minimap. NO NEW PLAYERS KNOW THIS, and it is not common knowledge, and it ruins the game because new players don't know that rushers can see their fire at day time! That's where the human npc's come to attack your fire, letting you know its not safe to have one on; best time to cook should be at night only! Yes some perks even show every tree or wolf that gets hewn down, making the hide and seek aspect that much more critical. Why does the AI every time light a fight in the day revealing their's and probably your general location too? It is incredibly frustrating. Having AI in general is just a bad practice in my opinion. Yes Qancakes worked hard to make them versatile and good for practicing, but in the scheme of things if a player quits then please for the love of common sense, remove the AI! Anytime I want gold I hit request and the AI sends it immediately, usually in lumps of 300. There are a handful of glitches I can mention that can be abused from having an AI on your team; if a player leaves, tough luck! An AI should NOT replace them.
-In the beginning top left there is a little human doodad laying on the ground dead; where are his friends? Why can't there be a lot more of those npc guys trying to attack your fires at daytime and them defending every rock and gold piles, where without a basic weapon and coat it should be difficult to conquer that territory. I believe with another "Nature" element of npc humans trying to kill kobolds, it will encourage the new players to want to get basic set of gear besides just trying to survive the initial first night of wolves and cold/hunger deaths. Too many games I see new players completely naked struggling to make it out of the starting corner of the map. This occurs because there is no general guidance or mission beyond survival and they think its OK to just cook food and not engage in the quests. If there are npc's guarding the resources, then it will vastly increase the importance of working together to "Mine" towards the enemy and put a greater value of resources harvest, thus doubling the map size essentially.
-Put the fortress in normal mode and allow each team to only build one at a time; if other team fails to make a fortress in 7 minutes, it is game over for them. If both teams succeed making a fortress, create the new quest where 8 murloc skulls can be brought to shrine to turn into a dragon's egg that summons a dragon to attack enemy fortress.
*The movement/exploration and area restrictions are too lax, there's not enough respect for territory control. Gold should be dropped from the human NPC's resource guardians in small quantities to encourage new players to make a shield and sword thus surviving the first 3 or 4 nights - we all know that by day 9 the vultures are already circling your struggle against the elements, new players need a stronger desire to equip themselvs to be able to conquer more mining spots quicker. The human NPC's are there to temper exploration and clash between enemy kobolds.
-Make a better level-up system, it's too easy to reach level 10. Once all spells and pet upgrades are bought, all fortress upgrades done, and you're sitting with a good set up gear, the game hits a desert plateau. I've no real interests in hunting enemy kobolds, it makes me sad to see even seasoned veterans die to the elements after an hour into the game; my goal is to sim city and survive as long as possible and read all the quests and items descriptions for unique story-telling; sadly there seems to be no real reward or cherry on top for those skilled enough to survive 3 hours or more.. yes it is all just one giant sandbox and at the end all an entertainment illusion from a simple side game within Starcraft 2. Just wish there was more depth to the kobold adventure!
-For the love of all things kobold, please have some hidden quest involved with that giant mammoth at the bottom of map. It behooves me to see it there for no general purpose other than cheap aesthetics.
-Make it possible to create a pouch that extends/increases backpack size by another row, or a chest fashioned from 3 elder trees.
This is probably enough reading, thank you for your consideration of these fixes.