|
Post by thegoldenchicken on Jan 1, 2016 15:28:37 GMT -8
So I just experienced a very....annoying game. I was playing against an enemy kobold, I did not have clairvoyance (stupid I know). But the enemy kobold was under the effects of shadow cloak, and obviously with gear. He could with impunity, throw potions at me, while afflicting me at the same time, none of this was breaking his shadow cloak of course. Meanwhile he was repleneshing his energy by eating sageberries from a nearby bush. I really think this should be looked at, either removing the ability to cast spells or potions during shadow cloak. It is rather annoying
|
|
|
Post by Lorenor on Jan 1, 2016 16:30:46 GMT -8
That´s something I noticed too, the ability to throw potions while staying cloaked could be abused a lot. Before the last patch it was only possible to use affliction while staiying cloaked, which consumes a lot of mana, so your cloak would run out eventually. Potions don´t cost mana, so with enough postions and some sage berries you can kill a kobold without decloaking.
My suggestion for this still is to remove the perma-cloak possibility and give shadow cloak a set duration of around 10 seconds.
|
|
|
Post by thegoldenchicken on Jan 1, 2016 16:38:28 GMT -8
You mentioned that in your critical hit mechanics I believe - reducing the shadow cloak duration to 8 seconds, and make it cost only initial energy
|
|
|
Post by Lorenor on Jan 1, 2016 16:47:16 GMT -8
Exactly, but I don´t think that many people will read all of these posts, so I thought it can´t hurt to mention it here as well
|
|
|
Post by thrall on Jan 2, 2016 18:32:49 GMT -8
I think the solution is much simpler. Shadow cloak is removed when one attack, throwing a potion must be counted as a attack. It's more a bug IMHO.
|
|
|
Post by thegoldenchicken on Jan 3, 2016 2:33:55 GMT -8
It's just that this has been discussed before, making shadow cloak an 8 second ability, that cannot be channelled as long as you have energy, otherwise some witty kobolds will be able to use it for a loooooong time
|
|
|
Post by thrall on Jan 7, 2016 12:41:45 GMT -8
Yes, I understand now, it's two different abuses. - You can attack while cloaked with spell or potions.
- You can stay very long with a speed buff very cheap.
You were addressing the second. It should solve the first. However, I think we should still make any offensive action remove cloak. The only defense is clairvoyance, which is impossible to get in emergency. Otherwise, we can add other means to defend against cloaked enemy. I have got some ideas. Bird DetectTamed birds now detect invisible. To make more effective, they vision become more large when they reach their target and they stay at position. The duration depends of traveling time. So, bird will not spy a very long time the enemy kobold but will support longer with invisible vision near the base. Campfire SmokeCost: 1 lumber You create smoke all around the campfire. Smoke will make invisible kobold visible. A drawback can be the campfire become more visible. Smoke bomb/Smoke poleCost: 1 torch 1 lumber 1 leather As the campfire, but allows to create the smoke everywhere. At the difference of bomb, pole last longer but can be destroyed to stop the smoke. The range need to be smaller than the campfire. We can give smoke other usefulness, as reduce ranged attack.
|
|
|
Post by Snipeshow on Jan 12, 2016 8:50:20 GMT -8
We really need to bring this up again. Since the last patch, it seems that people can use shadow cloak for even longer, probably because it doesn't start to drain energy until 8 seconds are up. I've been constantly chasing people around for upwards of 20-25 seconds and it feels like eternity. Clairvoyance doesn't slow enough to allow me to kill anyone, so I'm forced to wait it out.
There are times when I don't have clairvoyance and the person shadow cloaking will just stand still next to a tree. I foolishly threw a volatile concoction on them thinking it would damage them/take them out of stealth (silly me) only to discover it didn't stun them or take them out of stealth. If I throw my hot coffee on an invisible guy in my office, I think I'd be able to see him at least until he washed it off.
My suggestion is one of 2 things:
-Make any damage taken cancel the cloak
or
-Make Shadow Cloak like the classic WC3 Windwalk (8 second hard mana cost, 25% movespeed bonus, crit upon attacking out of it)
|
|
|
Post by Lorenor on Jan 12, 2016 11:33:43 GMT -8
Yeh I think you are right, the point at which shadow cloak becomes more expensive than before is probably around 20-30 seconds, which definitely still is too long.
Interesting, but maybe a little too drastic. If the enemy has scan and a good reaction time, shadow cloak would become almost completely useless.
That was my first suggestion as well, but then I noticed that in a 1v1, the one who cloaks first will always have a huge disadvantage, because the other one could cloak soon after and then wait until the cloak of the first person runs out and attack as soon as it does, which means only the one who cloaks second will deal damage, making it useless to cloak before the enemy cloaks.
My suggestion for it would simply be to increase the mana cost, make it start after 6 seconds instead of 8 and increase by 1 per second. That way it´s guaranteed that noone will cloak for 30 seconds straight.
|
|
|
Post by Snipeshow on Jan 12, 2016 13:35:26 GMT -8
It's true, the first person to cloak will always get screwed. WC3 handled this by having true invisibility, unlike SC2 where you can see light distortions and see them somewhat, that way you could never follow a person and wait for his windwalk to break. This of course would be a huge change, allowing people to escape with no indication of the direction they ran unless clairvoyance is used.
I would be happy to have your suggestion of higher energy costs, forcing someone to decide between expending the majority of their energy to keep the cloak going for a total of 15 seconds, or only use the base 8 seconds. Tough decisions usually make for better strategy.
|
|
distro
New Member
The life of a kobold is as good as you make it!
Posts: 43
|
Post by distro on Jan 13, 2016 16:12:30 GMT -8
Yeah I agree that this certainly needs to be fixed. Lately I haven't been able to rush people day 2 with siphon very well because they would most likely have gotten a night 1 shadow cloak to play it safe. It's virtually impossible to catch somebody that cloaks away unless you have cloak yourself or a huge advantage in stamina. My suggestion on this matter would be to multiply the slow that scan has on enemy kobolds that shadow cloak. On another approach I would simply prefer that shadow cloak is reverted back to normal because the distances that they can travel are a lot more reasonable
|
|