Post by Lorenor on Dec 28, 2015 15:25:36 GMT -8
There are some quests that are adjusted to the number of kobolds in the forest, for example the treasure quest. The more kobolds there are, the more treasure chests will spawn, which I think is great, because that way everyone can have some loot even in a 6v6.
But the boss monster quests always drop the same, even though the bosses become stronger the more kobolds there are. The murloc chieftain can now drop abysmal claws, which I think is pretty cool, but I would prefer to have the amount of equipment the boss monsters drop based on the amount of kobolds in the forest.
To avoid that one team get´s full 15 art gear just by killing one boss in the first 10 minutes, time should be a factor as well, determining what kind of gear spawns.
For example, in a 1v1, the murloc chieftain only drops the hammer and maybe one piece of equipment with 30% chance. With 2 players per team there´s one guaranteed item next to the hammer and a 30% chance for a third one and so on. Same with the resources, gold and food dropped. The quantity of the loot is based on the number of kobolds, the quality on the ingame time.
I would also recommend to increase the health of bosses, especially for 1v1 and 2v2. In a 1v1, you can kill a boss in 5 seconds, which I think should be at least 15 seconds.
These changes would make it possible to play without high artisan and still beeing able to get some decent gear.
I know these suggestions are very vague, if you want me to be more specific (giving exact loot lists for number of kobolds and time passed etc), please tell me
But the boss monster quests always drop the same, even though the bosses become stronger the more kobolds there are. The murloc chieftain can now drop abysmal claws, which I think is pretty cool, but I would prefer to have the amount of equipment the boss monsters drop based on the amount of kobolds in the forest.
To avoid that one team get´s full 15 art gear just by killing one boss in the first 10 minutes, time should be a factor as well, determining what kind of gear spawns.
For example, in a 1v1, the murloc chieftain only drops the hammer and maybe one piece of equipment with 30% chance. With 2 players per team there´s one guaranteed item next to the hammer and a 30% chance for a third one and so on. Same with the resources, gold and food dropped. The quantity of the loot is based on the number of kobolds, the quality on the ingame time.
I would also recommend to increase the health of bosses, especially for 1v1 and 2v2. In a 1v1, you can kill a boss in 5 seconds, which I think should be at least 15 seconds.
These changes would make it possible to play without high artisan and still beeing able to get some decent gear.
I know these suggestions are very vague, if you want me to be more specific (giving exact loot lists for number of kobolds and time passed etc), please tell me