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Post by markucjo on Sept 9, 2016 12:13:22 GMT -8
What are you think is a RUSH? So what is your view on the pace of the game? Is 10 min rifle and jacket with wolf a rush? Or its just an aggressive opening? 15 min 15 art attack?
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grey
New Member
Posts: 26
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Post by grey on Sept 10, 2016 0:07:09 GMT -8
Any push after 5 minutes is standard and should be expected. Any push after 10 minutes is a slower build. Not every push means gunning for the enemy team as board control is just as important as securing kills, perhaps even its precursor.
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Post by markucjo on Sept 10, 2016 4:14:03 GMT -8
ye but why would you have advantage above them if you have spend soo much time going to them (lets say 1min) thats 20% of the game and they will have basic item or some food (leather shield, stick, 4-6 basic food). If they are new or just being slow then you may have chance. How often this rush works against good players?
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grey
New Member
Posts: 26
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Post by grey on Sept 10, 2016 12:36:32 GMT -8
Like i said it always depends, but a rush build that hits so early that no one expects(or they just think stick rush) would be one that guns for the enemy territory from the start of the game. they will gather basic resources along the way, then sell/buy what they need to complete. Classic stick huntsman javelin is a good example. From my experience the goal of the rush isn't to kill the enemy, its to delay them. Killing off their tavern just before night 1 or 2 is huge, or other tech structures, and if you really found them unprepared you might be able to kill one or all of them(unlikely against an organized group) That build would usually hit around the 3 minute marker if they had everything go right(there's a lot of things that can delay a second or two). Even if you fail to get anything done your first run by you can fall back on just siege them with trebuchets to further delay a large base.(might need allies to scan for this)
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