Post by 0doc on Jun 5, 2016 10:09:20 GMT -8
-->TRANSFERRING INVENTORY ITEMS 1-by-1 (QUEUED OR NOT) IN ORDER TO CRAFT/BUILD IS BORING AND TEDIOUS<--
SPARE RUCKSACK: 2 wool + 2 leather | no artisan skill required
Crafting this at the workbench enables a button near a kobold's inventory window, that allows the kobold to drop his current equipped pack onto the ground, creating a storage container there (a "backpack" sitting on the ground), which has a neutral inventory (accessible by anyone, including enemies),
and the kobold's carried items would then be instantly emptied into it. This quickly frees up his base inventory for crafting and building.
The button for dropping the rucksack is then disabled until the kobold either crafts another spare rucksack, or picks one up from the ground.
If any items are contained in a dropped rucksack, it can only be picked up/equipped if the kobold's current inventory is empty.
However, if the pack on the ground is empty, it can be picked up and transferred, same as any ordinary item (stored in an outpost/fortress, carried by a murloc slave, sent by beavers, etc.).
If the kobold has both an empty main pack, and an empty spare rucksack equipped ('drop pack' button enabled), and then picks up a filled rucksack from the ground, his empty spare rucksack will be replaced by the filled one, dropping the empty one on the ground.
EXPEDITION PACK: 1 spare rucksack + 2 iron + 1 bear pelt | 20 artisan skill required
Crafting this upgrade permanently adds an additional row and column to the kobold's inventory (10 slots).
If an equipped spare rucksack is then dropped (as described above), items placed in the top 2 rows of the kobold's inventory will remain where they are -- only items from the bottom 20 slots will be placed into the pack on the ground.
PACK PONY: rented at the hunters lodge for 25 gold per day (automatically charged at nightfall) | requires 1 pet slot
The return of the original pack horse, this pet will not fight. It will have a 20 slot inventory, will follow the kobold, and can be ordered to 'hold position', but will never take any move orders from the player (neither while following, nor holding position). This is to prevent it from being used, in place of pack beavers, to transport items on its own.
It is essentially a mobile version of a dropped rucksack, but it occupies a pet slot and incurs a nightly fee.
Only one pack pony can be rented at a time.
A filled rucksack can be placed on the horse, which will enable the same 'drop pack' button near the horse's inventory window that the kobold has when carrying a spare rucksack. This is the ONLY way to move a dropped rucksack that contains items, aside from equipping it to an empty kobold.
If a pack horse is 'dismissed', the horse will drop its inventory (or filled rucksack), and run to the nearest allied hunters lodge; rent fees will immediately cease.
If the horse is killed, it will drop its inventory, and the option to rent another horse will be disabled unless something like 80-200 gold is paid at the lodge to replace the horse.
This is to discourage carelessly running around the map with double inventory, and to emphasize its temporary use for more quickly transferring inventory for crafting and building.
Any items that can be left-click activated in a storage outpost, can also be activated in a dropped rucksack or horse's inventory.
Contrary to some beliefs, these features would in no way break the current game.
The spare rucksack would just make what we already have to do much less annoying.
The expanded pack requires 20 artisan. (<--costly)
The pack horse sacrifices a pet slot, and can cost however much rent needed to make it a fair trade-off.
NOTE: Material and gold costs are just hypothetical examples, and could of course be adjusted for economic balance.
SPARE RUCKSACK: 2 wool + 2 leather | no artisan skill required
Crafting this at the workbench enables a button near a kobold's inventory window, that allows the kobold to drop his current equipped pack onto the ground, creating a storage container there (a "backpack" sitting on the ground), which has a neutral inventory (accessible by anyone, including enemies),
and the kobold's carried items would then be instantly emptied into it. This quickly frees up his base inventory for crafting and building.
The button for dropping the rucksack is then disabled until the kobold either crafts another spare rucksack, or picks one up from the ground.
If any items are contained in a dropped rucksack, it can only be picked up/equipped if the kobold's current inventory is empty.
However, if the pack on the ground is empty, it can be picked up and transferred, same as any ordinary item (stored in an outpost/fortress, carried by a murloc slave, sent by beavers, etc.).
If the kobold has both an empty main pack, and an empty spare rucksack equipped ('drop pack' button enabled), and then picks up a filled rucksack from the ground, his empty spare rucksack will be replaced by the filled one, dropping the empty one on the ground.
EXPEDITION PACK: 1 spare rucksack + 2 iron + 1 bear pelt | 20 artisan skill required
Crafting this upgrade permanently adds an additional row and column to the kobold's inventory (10 slots).
If an equipped spare rucksack is then dropped (as described above), items placed in the top 2 rows of the kobold's inventory will remain where they are -- only items from the bottom 20 slots will be placed into the pack on the ground.
PACK PONY: rented at the hunters lodge for 25 gold per day (automatically charged at nightfall) | requires 1 pet slot
The return of the original pack horse, this pet will not fight. It will have a 20 slot inventory, will follow the kobold, and can be ordered to 'hold position', but will never take any move orders from the player (neither while following, nor holding position). This is to prevent it from being used, in place of pack beavers, to transport items on its own.
It is essentially a mobile version of a dropped rucksack, but it occupies a pet slot and incurs a nightly fee.
Only one pack pony can be rented at a time.
A filled rucksack can be placed on the horse, which will enable the same 'drop pack' button near the horse's inventory window that the kobold has when carrying a spare rucksack. This is the ONLY way to move a dropped rucksack that contains items, aside from equipping it to an empty kobold.
If a pack horse is 'dismissed', the horse will drop its inventory (or filled rucksack), and run to the nearest allied hunters lodge; rent fees will immediately cease.
If the horse is killed, it will drop its inventory, and the option to rent another horse will be disabled unless something like 80-200 gold is paid at the lodge to replace the horse.
This is to discourage carelessly running around the map with double inventory, and to emphasize its temporary use for more quickly transferring inventory for crafting and building.
Any items that can be left-click activated in a storage outpost, can also be activated in a dropped rucksack or horse's inventory.
Contrary to some beliefs, these features would in no way break the current game.
The spare rucksack would just make what we already have to do much less annoying.
The expanded pack requires 20 artisan. (<--costly)
The pack horse sacrifices a pet slot, and can cost however much rent needed to make it a fair trade-off.
NOTE: Material and gold costs are just hypothetical examples, and could of course be adjusted for economic balance.