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Post by thrall on Jan 2, 2016 19:58:16 GMT -8
I think it's can be fun to share our build, so everyone can make a comment.
Here is mine :
Warm Wool Tunic Iron Studded Vest 2 Roasted Pheasant
With the intermediate build I am ready if someone rush me. Now, I can take time to make my final build.
Berserker's Battle Axe Iron Studded Vest More Roasted Pheasant
For the spell, first: Frost Armor Shadow Cloak
I'm not used to throw potions yet. The main weakness of this build is you don't have a offhand. The main advantage, it is easy and you reuse your intermediate build. I am thinking to change for a better build.
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Post by thegoldenchicken on Jan 3, 2016 2:24:37 GMT -8
I think this build would become IMMENSELY more powerful, if you just added something like a leather shield or a buckler, the buckler especially, since it has a nice strength boost as well.
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Post by Octometaknight on Jan 3, 2016 19:32:59 GMT -8
Mine has always been this:
Golden Polearm Vicious Javelin Huntsman's Jacket
I'd usually get to the Golden Polearm last, so I can maximize my Dull Pickaxe before I replace it.
Spells:
Frost Armor Siphon Life Clairvoyance (only sometimes)
It's nice because it's easy on the Artisanship and the gold you need to spend on spells.
I'll usually go Foraging, so I'll fish for Albino Cavefish and Water Scorpions for food items.
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distro
New Member
The life of a kobold is as good as you make it!
Posts: 43
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Post by distro on Jan 4, 2016 18:03:57 GMT -8
Just a quick summary of some of the builds I use.
1. Mage
Points: 25,0,15,0,15 (mobility) or 0,0,15,25,15 (tankiness and pets)
Always take 15 cooking for lategame surloins and potions. 15 art is required to craft the items, but these points can go into other points if an ally will craft for you Forestry for mobility or foraging for tankiness and better pets/fishing *Mining can sometimes be viable if you want an economic opener or a gun rush opener, although it does not synergize well with the final build. Main Hand
Frost Needle (Preferable) Obtained from killing frost witch Elder Wand (If you don't have the frost needle) Enigmatic Staff (Not recommended because it's very easy to get kited, but affliction can sometimes compensate, with enigmatic staff you also get more willpower and dps.
Offhand: Vengeful Murloc Skull (Reccomended) Demonward (Viable and better for tankiness, but lacks damage)
Armor
Warlock's Vestments (Highly Recommended for tankiness and budgeting your energy) Bear Shaman's Shroud (Viable) Stormwizard's robes (Good but takes a long time to make + 25 art)
The focus of this build is too burst down your enemies qucikly. Base attacks do high damage as well do to the passive of the skull. You need to make sure you kite mele kobolds if you are using wand, because polearms are highly dangerous to this build. If you are using enigmatic staff take frost armor for mele skirmishes, affliction for chasing ranged. Your spells will be very powerful and do a lot of damage, use this to your advantage! Always keep an eye on your energy bar as you can find yourself in a sticky situation fast. Be very careful of the DISEASED COCKTAIL! This item is very strong at the moment and can slow you and burn your energy fast. The solution is to always carry a few cleansing droughts so you can purge the affect. If you are hit by a DISEASED COCKTAIL, make sure you cloak out. If the enemy team has scan and cloak and you have no droughts, the only option is to turn around and fight because they will catch you easily. Mages are best when fighting from the back lines away from enemy focus, but they can also be useful in 1v1 situation if used properly. (Especially with guardian spirit and cleansing draughts)
2. Night 2 Gun Rush
Points
0,25,20,0,10
Start off the game with 17 mining (22 if you know you can get level 5 by start of day 2). Find a good place to base (preferably 3 rocks since you're rushing, but be wary of stick rushers!).
Main Hand: Rough Blunderbuss
Offhand: Iron Banded Buckler or Lantern
Armor: Huntsman's Jacket (reccomended) Warm Wool Tunic (Viable)
Spells: Shadow Cloak.
In this build you want to have all of your items by night 2. Night 2 is when you get Shadowcloak and leave your base. Buy a nightwisp if you have an extra 45 gold, if not it's ok. The goal of this build is to attack enemy kobolds before they have finished mage or any other lategame builds. It is unlikely your enemy will have potions before you arrive but if they do, they will most likely not have items as strong as you do. Remember all of the mechanics of chasing (refer to my previous post) as the enemy will most likely try to run away from you. Make sure you have adrenaline charged up and full stamina when you attack so you can chase down helpless kobolds and ensure their demise! When your rush is over(Around night 4) or you can't find any enemy kobolds it is best to start teching. Be wary that by now the enemy kobolds that were teching will be much stronger than you. It is best to have an ally that is going for lategame tech so they can craft gear for you. Recommended lategame is a STR build (since you went mining)l. EX: Arbalest Heartpiercer Dreadplate. You will be able to gather resources quickly with your mining so use this to your advantage to tech faster!
These are just 2 builds out of at least 30 that there art in KT. Remember to always be creative with your builds and try to find a new combination! I might post more builds later but this is all for now.
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Post by markucjo on Sept 2, 2016 1:06:30 GMT -8
I had fun with this little build, i call it LONG RANGE. Not that playable vs good players, BUT its funny. Skills first you go 17 mining then 10 art then 10 food then art to 15 then food to 15 then mining to 25. Rush Poacher's Bow and Huntsmans Jacket. Thats why you need 10 art. Then you make food (making Beer Braised Pheasant is easy and recommend, cos strength buff). To finalize build you will need Crow Keeper's Bracers and Sniper's Parapet, and some Explosive potions. You will need standard spells (cloak scan and affliction for running and stuff). AND you will need to get 10 trophies. Yea thats why this build is not that great. Troll bone is cool cos its gives you 3 trophies points.
In the end you should have / 8 RANGE / (3,5 base bow range +2 from trophies +0.5 form perk +0,5 from Crow Keeper's Bracers +1,5 from Sniper's Parapet) and you still can use sniper active to get 2 more range (and have like 50% bonus from Poacher's bow passive). If you use bird on someone and shoot him from max range on cloak you can deal like more then 200 dmg if they don't have much armor. And making ambushes with this build is sooooooooo cool.
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Post by eklispe on Dec 9, 2016 13:15:44 GMT -8
Standard Builds: Only spells needed shadowcloak and scan unless noted otherwise or you get to very late game.
Art 20 Sawtooth Burning Savage/Gravesinger's Claw Skirmisher's Harness
Pretty easy to build if you have a gold mine nearby and you get it rather fast due to Sharp Iron pickaxe's mining bonus. Taking mining to get this build faster and burst down people, take foraging if you want the bonus hp, fire scouting and be able to fight people toe-toe more. You should have 15 cooking, 20 art, 20 mining/forgaging. Level art first, mine/foraging second, cooking last. This build can be completed at around 8 mins or less usually. Ideally you should find them first, get into melee range, attack-sawtooth-attack and jav when they use cloak and start running. This build has very high DOT damage that becomes worse if they run and generally if you get that first burst off they lose. Skirm let's you fight anyone who tries to fight back while the DOT damage racks up and the cd on sawtooth active goes down. Gravesinger's Claw is easier to build and will be better in a straight up fight, the active and passive effects very strong in both a short and prolonged fight.
Art 10 Talon's of the Pilferer Vicious Javelin/ Abysall Nightclaw Warlock's vestments
Really fast 10 art build for rushing. Use stag trap to get antler, get a few iron for either jav or nightclaw, and collect sageberries for vestments with a sheep farm or two up. Should have this build up in no time and be able to run right at the enemy, able to fight off people with 15, or even 20 art builds if you know what you're doing. Take 5 cooking early, get to 20 foraging to find enemies. Sage mode synergizes with warlock vestments rather well because it regenerates both of your spell resources. Javelin is better for fighting and chasing weaker foes, Nightclaw will be beater in a straight fight.
Art 15 Reaper's Scythe Absyall Nightclaw Skimrisher's Vestment/ Sniper's parapet
Very strong 15 art build. If you run skirm you'll be practically unbeatable if you attack each other until one does. However that is rarely the case, as such you might want to run Sniper's Parapet to guarantee getting the fight you want. If you have the time you can always get both and switch to skirm once you use sniper's parapet active. The stat drain from Scythe and Nightclaw make fighting you man-man practically impossible either way. Take 20 foraging for sage mode, more attack speed means more procs of both mainhand and offhand drain effects. Put the rest in cooking.
Art 20 Twin Battle Axes - Sniper's Parapet
20/25 foraging, 20 art, the rest in cooking. You put somebody in sniper's parapet active, you turn on sage mode and right click on them. Bam you win. Unless they have frost armor and any willpower. In which case DO NOT attack them until it goes down or you WILL kill yourself because of your insane attack speed.
Art 15 Faithful Whirlwind Abysall Nightclaw/ Barbed Vanguard Lurker's Mantle
Extra point go into mining. If you rush this build properly anyone with a melee weapon will be unable to touch you, pack smoke potions for extra troll. Vangaurd is the better pick overall because you can let them get in melee, block an attack and use the active to disengage, but the stat drain from Nightclaw can be better for your dps.
Art 25 Lunar Seer's Nirvana Vengeful Murloc Skull Dreadplate/ Stormcallers
The damage output if this build is mind blowing. Use siphon life and Lunar Seer's active to reduce any kobold to 1/4 life at most. Build Dreadplate if you're up against multiple foes or want the tankiness, build Stormcaller's if you want more spells and more spellpower.
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Post by hawkei on Apr 16, 2019 21:12:50 GMT -8
Skirmisher Builds
Hi fellow Kobolds, here are some builds I commonly use for the hunting role. Essentially, I'd classify the skirmisher here as a light troop with high mobility and good damage output. Key attributes to maximise with this build are Dexterity, Strength, and Endurance - in that order. Ranged main-hands sometimes work here; but lack the necessary damage output. More commonly, these gear sets have superior speed, so, I find it's better to close range, and equip for melee combat. The build type is meant to work tactically as part of a team as an advanced late game scout. It offers a very dynamic Kobold able to scout, hunt, raid, bait, or chase. With superior dexterity the skirmisher has the ability to choose whether a fight will take place - so the principle is simple.
1. Run away from anything which can kill you. 2. Kill everything that can't.
The other important factor with this role is that you'll have minimal build time, given the need to get your Kobold into enemy space ASAP. As such these builds are transitional - with initial rush gear forming the pre-requisites for a fully developed late game gear set.
Cold Resist Night Warrior Stage 1: Sturdy Wooden Stick, Lantern, Woolen Vest - 2 Berry Pheasant. Stage 2: Golden Polearm, Vicious Javelin, Iron Studded Vest - Lantern (alternate off-hand), 2 Beer Pheasant, 1 Grilled Wolf Sirloin. Stage 3: Reaper's Scythe (or Wolfsbane), Burning Savage, Iron Studded Vest
Zephyr's Guard and Dread Plate Armour synergize well with this build depending on whether you're maxing out at 20 or 25 art. Once fully developed you no longer need to carry fire materials. Only wood and leather/wool for tents. You fight by aggressively scouting. With superior mobility during the day, and deadly after nightfall.
Beast Master Ranger Scout Stage 1: Sturdy Wooden Stick, Crow Keeper's Bracers, Huntsman's Jacket - 2 Berry Pheasant. Stage 2: Grand Forrester's Mace, Beast Master's Vambrace, Master Ranger's Maille, 2 Wolves and an Eagle for pets.- 2 Beer Pheasant, 1 Grilled Wolf Sirloin,
This build combines good mobility, and damage (in the form of pets). Throwing trees near your opponents will do area damage, and slow the target. This build is quite lethal if you're good at throwing trees, so, having high level forestry and the extra sapling perk are essential. Your pets are inescapable and do lots of damage.
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