Post by thegoldenchicken on Jan 1, 2016 9:03:12 GMT -8
So I think the little kobolds in the forest need to pack a bit more...heat? (get it?)
Pyromancers kit
2 radient gems, 2 lambent sunflower, leather coat, day or Hot summer, artisan 20
Armor slot
+5 dexterity
+3 willpower
Passive: Automatically light and refresh nearby campfires
Passive: Your unstable concoctions light the ground on fire for a brief time, dealing damage to all within the target area for the duration of the fire
Passive: Gain +0.5 energy regen and 5 willpower when near a campfire
Active: Throw a ball of fire at a nearby area, lighting a bonfire that restores warmth, scares away wolves, and provides the .5 energy regen and 5 willpower of being near a fire
"Bring the flames of war. Steel yourself on the heat of battle. Forge your souls upon the anvil of combat, in the furnace of war"
-Ignis divinitatus, proclaimed as the first Kobold to master pyromancy
I'm unsure of the possible consequences of linking a specific item (unstable concoction) to a piece of gear, it has crossed my mind to have the effect trigger for all potions, however this would possibly make it too OP. Otherwise I have tons of other ideas for passives with this armor piece.
And as another idea, a new quest! The polar opposite of the "winter is coming" quest.
An unnatural heatwave has befallen the forest, with the sun never setting. Beware of campfires that can quickly lead to hyperthermia for a poor kobold. Perhaps there is a correlation between the unnatural heat and the great bonfires, that have been lit in the forest.
So this quest revolves around the sun never setting for the duration of the quest. This means no wolves, no reduced sight, no chance of frostbite (except through abilities/item effects). Staying near campfires will slowly decrease health, much like how frostbite/hunger works to decrease health. This will present a difficulty for some kobolds, who rely much on their cooking skills, but some might take the chances of burning themselves a bit in return for cooking that sirloin.
Instead of spawning frost bears, this quest will spawn great bonfires, (much like the obelisks in veil of darkness, they are immobile). That must be sought out, and destroyed to end the heatwave. These bonfires are protected with arcane secrets, and will attempt to burn any nearby kobolds. Kobolds who are experienced in the arts of foraging, will have an easier time finding the bonfires, as they will emit smoke much like a normal campfire. Destroying a set amount of these bonfires however, will anger a great Bird of Fire, who will descend from the skies with the intent of setting the forest ablaze.
I have ideas for the bird of fire, its abilities, its stats, and how the bonfires will work. This will follow if I get some feedback on it. But right now I am thinking the bird of fire will drop a rogue/thief/assasin oriented item, much like how the doomhammer is a warrior based item, and the frost needle is a mage oriented item.
Please give feedback ...or tell me if you don't like it.
Pyromancers kit
2 radient gems, 2 lambent sunflower, leather coat, day or Hot summer, artisan 20
Armor slot
+5 dexterity
+3 willpower
Passive: Automatically light and refresh nearby campfires
Passive: Your unstable concoctions light the ground on fire for a brief time, dealing damage to all within the target area for the duration of the fire
Passive: Gain +0.5 energy regen and 5 willpower when near a campfire
Active: Throw a ball of fire at a nearby area, lighting a bonfire that restores warmth, scares away wolves, and provides the .5 energy regen and 5 willpower of being near a fire
"Bring the flames of war. Steel yourself on the heat of battle. Forge your souls upon the anvil of combat, in the furnace of war"
-Ignis divinitatus, proclaimed as the first Kobold to master pyromancy
I'm unsure of the possible consequences of linking a specific item (unstable concoction) to a piece of gear, it has crossed my mind to have the effect trigger for all potions, however this would possibly make it too OP. Otherwise I have tons of other ideas for passives with this armor piece.
And as another idea, a new quest! The polar opposite of the "winter is coming" quest.
An unnatural heatwave has befallen the forest, with the sun never setting. Beware of campfires that can quickly lead to hyperthermia for a poor kobold. Perhaps there is a correlation between the unnatural heat and the great bonfires, that have been lit in the forest.
So this quest revolves around the sun never setting for the duration of the quest. This means no wolves, no reduced sight, no chance of frostbite (except through abilities/item effects). Staying near campfires will slowly decrease health, much like how frostbite/hunger works to decrease health. This will present a difficulty for some kobolds, who rely much on their cooking skills, but some might take the chances of burning themselves a bit in return for cooking that sirloin.
Instead of spawning frost bears, this quest will spawn great bonfires, (much like the obelisks in veil of darkness, they are immobile). That must be sought out, and destroyed to end the heatwave. These bonfires are protected with arcane secrets, and will attempt to burn any nearby kobolds. Kobolds who are experienced in the arts of foraging, will have an easier time finding the bonfires, as they will emit smoke much like a normal campfire. Destroying a set amount of these bonfires however, will anger a great Bird of Fire, who will descend from the skies with the intent of setting the forest ablaze.
I have ideas for the bird of fire, its abilities, its stats, and how the bonfires will work. This will follow if I get some feedback on it. But right now I am thinking the bird of fire will drop a rogue/thief/assasin oriented item, much like how the doomhammer is a warrior based item, and the frost needle is a mage oriented item.
Please give feedback ...or tell me if you don't like it.