makwa
New Member
Posts: 5
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Post by makwa on Dec 11, 2016 19:20:44 GMT -8
Read a post by wratheus and i got an idea and thought i'd just throw it out there for consideration. Use skyrim's leveling system. As in level up a talent tree like attack or kill enough trees to get +1 point in forestry and such. No calculations were made but i think it would create slightly more balanced games and reduce the chances of entire team dieing to rushes because the defenders all went tech and stuff. No idea if this has been thought of before.
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Post by comander on Dec 23, 2016 10:11:51 GMT -8
While this idea is nice, I don't think this idea is sound enough, the game was designed with a balance in mind, even if you go tech its better to use a method I just brought up, I'd like to see specific craftables based on the skills you chose, where those cant be crafted by the Artesian, they can be upgraded/changed into other items accordingly making team play very different game to game. For example a miner can make a better pick-axe, where as a forester can make a lumbering axe, these can then be given to the artesian to give them a better version, mabe change the blunderbuss to a bow if you choose Forestry, Foraging can get to make specialty gear and items based on survival style, it would interlock all the styles of play and makes the game unique unless the team has a specific play style, for which then you can always rush with builds or take longer with some others. The primary counter atm for a rush would be to build a appropriate base location with 3 farms, you only need a workbench if you all work together or poll the starter area can be a great space to hold up against a rush if you guys build fast, you can place palisades and wall yourself off with two gates. due to this they have to break the wall average you can build poachers crossbow or blunderbuss and range over them while its expensive the sheep farm allows you to make wool armor and a income to build up something while you keep them busy. Its not perfect, but its something that could assist in halting a rush as its flexible when you have a forester, a miner and more in the team, you can farm fast and play a more tactical game by biding your time. Me and my friend countered a rush from a player who had 3 people build him up before the first night once, he was able to get wool armor, a wooden stick, and a leather shield in old KT, and we pushed to counter knowing he liked to rush by rushing buckler and blunderbuss with wool armor, we almsot killed him cause he didn't expect us to be so well geared, he often told us not to build in the starter space, but we proved that if you use management properly its a decent area to hold your ground. (Note I'm not insulting your idea, its an awesome one, and I do love it, but isnt that a bit challengeing to use when your building artesian and other things?)
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