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Post by genius on Oct 1, 2016 2:29:19 GMT -8
Ironbark Armor is cool item, but the active range is too short, very often I activate it but it wont hit, which is unsatisfying
Scroll Pads of the Dark Magi enhanced mineral tap and enhanced natures grace are cool concepts, but need slight increase in power to count for in battle, +20% damage/healing for both or so to make them worth casting
Judgement Gavel needs some buff, now it server no purpose as last patch buffed the ultimate tanking main hand Rolling Pin way too much
(Rolling Pin buff from 5% to 8% was way too much, it is seeing a massive usage in EU server right now, and for noobs its too hard to counter. Would like this to be reverted back to 5% and reserved for skilled players to complement well thought play styles and not a noobs go to invulrneablity build item, as many people have a really hard time dealing with the food steal combined with the lifesteal combined with the foraging heavy armor shield and heavy armor for example, they just don't have the answer to counter it and it seems too OP for them, no matter what they do, it should be a more subtle tanking item imo)
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Post by markucjo on Oct 1, 2016 11:15:17 GMT -8
the cry about tank comp is bs. This build is soo slow that you need only some dex to counter it, so you go with bone blade and some range and armor that gives dex and you can kite him endlessly, and if you take mining or forestry you dont need more. Trust me i was countered many times when i was going for pin build, and pin without HUGE hp pool is not really good, it doesn't combo well with attack speed it in not that good in chasing and dmg is not big if you dont have tank items or high foraging.
So ye not really broken. Also potion with slow is imba cos tank cant afford to lose ANY speed. Also spell dmg is very good vs it cos it doesn't have any spell armor. So elder wand with some dex on offhand and armor is easy counter. Also walls are very good cos host dmg comes from DOT witch applies only to bio.
But i think Gavel could get some buff. Mainly to stats, or give it passive that blocks magic healing (like one from pin or golden, but not from foods).
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Post by genius on Oct 1, 2016 23:02:13 GMT -8
the cry about tank comp is bs. This build is soo slow that you need only some dex to counter it, so you go with bone blade and some range and armor that gives dex and you can kite him endlessly, and if you take mining or forestry you dont need more. Trust me i was countered many times when i was going for pin build, and pin without HUGE hp pool is not really good, it doesn't combo well with attack speed it in not that good in chasing and dmg is not big if you dont have tank items or high foraging. So ye not really broken. Also potion with slow is imba cos tank cant afford to lose ANY speed. Also spell dmg is very good vs it cos it doesn't have any spell armor. So elder wand with some dex on offhand and armor is easy counter. Also walls are very good cos host dmg comes from DOT witch applies only to bio. But i think Gavel could get some buff. Mainly to stats, or give it passive that blocks magic healing (like one from pin or golden, but not from foods). I don't really get what your point here is, but I understand that we are agreed on Gavel needing something to make it viable choice over other options To reply to the other thing you said, while tank build is easy to counter, its not easy to counter for noobs (its kind of a mystery to average Kobold Tribes player how to effectively kite vs high endurance melee kobolds), nor is it easy to counter in a team fight situation (with vast team healing options, this build and especially Rolling Pins latest 5->8% buff seems a bit overboard, considering the nasty, nasty food stealing active which it builds on top of) This is debatable, but its more of a question if we want auto-healing builds like that which come as a surprise to most players (again, not me, but vast majority of players never read the item descriptions and remember them well enough AND identify enemy weapon mid combat to make the decision that no, I wont be winning this fight with 3 foods since I can only eat 1 of them and will get 2 of them stolen and will only scratch that player because he is lifestealing the shit out of me with his 750 health pool). It's builds that have "mysterious" "unidentifiable" source of power that is not very visual or clear to players what makes builds "not make sense" and leaves players scrathing their heads and feeling cheated.... Which is not good, the game should have a sence of being logical cause and effect relationship in combat, like spells for example have nice visual effects, but the lifesteal of Rolling Pin is just a hard to notice, analogous process that most don't understand, and most don't have the math skills to calculate how much or little that 8% of max health pool lifesteal effect is or isnt (its pretty massive, IMO).
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Post by genius on Oct 1, 2016 23:06:55 GMT -8
On the same note of the 8% lifesteal on Rolling Pin being too generous, I would like to say that right now Forestry seems a little OP compared to Mining and Foraging as well. I suggest nerfing Forestry, but if not, then I suggest buffing Mining and Foraging a bit - Adjusting Adrenaline Rush to something like 15% OR giving attack speed on top of move speed, and adjusting the energy/health heal of foraging from 1% / second to something like 2 % / second (thats still quite slow and neglectable compared to for example what planting 4 trees with tree healing achieves from Forestry). And lets not forget with forestry you can cut the trees for good chunk of stamina warmth and HP as well and they grow so quickly now, and even give energy regeneration at 25 Forestry.... Seems too useful and most of my builds autopick Forestry 20/25 just because of the myriad of benefits it gives, not to mention +armor...
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Grisha
New Member
«King of Burgundy»
Posts: 35
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Post by Grisha on Oct 17, 2016 0:41:39 GMT -8
Need buff on golden haurberk More buffs it. And Jugment Javel should have buff 4% bonus dmg from enimy health, cuz if we will count differences betwwen life of you and enimy and count only 4% from it as bonus it will be too small. And need to fix perk with life defeffernce, it should give bonus dmg per life difference. This all will do new paladin set
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Post by markucjo on Dec 20, 2016 6:38:26 GMT -8
The problem is if you make tank builds not hard to kite then they vanish, cos of kiting with dex. So they may be hardto counter to noobs but making them "noob friendly" will make them useless. Also mobility is VERY strong and pin build doesn't have it, i have to make Faithful Whirlwind or Poacher Bow with some trophies or forester mace to not being useless in some situations. ALSO great power of tank builds is having high foraging to get fishes. True power of this build shines when 1v1 where enemy is low on warmth or stamina and you are starting eating trouts and fire ammonites. With dagger and shotgun and ironbark you can kite it easy. Also magic dmg is still very stong vs it so using elder wand with dagger or something is strong vs this kind of build cos they dont have much spellarmor
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Post by comander on Dec 23, 2016 10:37:00 GMT -8
Rolling pin as much of the gear for the cooking design has shown really hasn't been as OP as most think, yeah the newbies want to stand still and fight like a shotgun is worth the damage, but keep in mind the game has to have a balance. I've tried using the game rolling pin and to me its pointless without the conditions above, it needs a tank build to work and I don't run a tank build, its more fluid to say that forestry isn't powerful compared to a good combo build btw, I run Forestry and Artesian, it really assists me as I can build a fort quickly, however there is a catch, trees can create issues in and of itself, space needed, correctly using them, and more are just some of the fundamentals of what you need to learn, also they are only good when you use them 1 at a time I've seen people use them all at once thinking they all heal you at the same time. My friend uses a sperate style build, the bonuses for the combo makes his character accelerate in combat capability, far more then my ability to run forestry can make up for, he runs 25 mining and 25 foraging, between the fishing items, the bonuses from foraging working on the fish obtained, and the bonus effects from gathering skills like the Adrenalin and the active from forestry means you cant run and stealth and hide from him, if he activates the stealth with these benefits you cant out-run this without teleportation, I've seen him use this and with the speed he gains he went from spawn to spawn in 1/4th an in game day. Top this off with the damage and attack speed bonuses its hardly a easy fight when he builds to be an assassin type character or even a ranged attacker with a high rate of fire, I don't think that forestry will help unless your physically a healer in build and your supporting a person in quarry that's being chased, I've seen him nuke the bosses using these bonuses just using twin throwing axes, tanky armor (I forget its name atm, costs high though), and he brings a water scorpion with him after he eats a detection fish and a slippery eel. With this in mind hes capable of hunting down and prity much ravaging something, seen him do 1v4s at times xD So physically it comes down to your build and skill, everything has a counter, the more skill a player has, the harder it is to counter him/her.
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